team info

 

CQB: Due to the amount of running, maneuvering, and the amount of time spent up front, the CQB is best suited with a light compact load out. A marker with a shorter barrel that allows for swinging your aim around trees or bunkers without having to lean too far back is best. A stock is also a good consideration for quick and easy target acquistion and better accuracy as well as balancing. Having your air mounted to your marker is probably better than running a remote, but we would reccommend getting a drop-forward that allows the tank to be positioned under the marker as opposed to the back. This helps with balancing and keeps you more compact. Also the tank shouldn't need to be big and bulky, but not so small you have to keep running to a refill station. You also shouldn't need to carry more than 4 pods at any given time...remember you will typically be up-front and should be able to get eliminations without spending a lot of ammo.

Rifleman: The Rifleman's loadout should be well balanced as well...but not from a point of weight, but rather it should be able to compensate for other positions on the squad. Typically the Rifleman is a "mid-player" and thus needs a marker able to deliver paint over a decent range, with a decent rof (Rate Of Fire). Your barrel ought to be of medium size. Also we would reccommend a stock for better stability and accuracy as well as running a remote to keep your tank out of the way. The amount of pods to carry is between 4 and 6 and your tank should be of medium to large in size and capacity. Other things like grenades and the like should also be able to be carried and added to your gear loadout. Having a good amount of paint and air as well as a good ROF allows you to take over if your squad loses a Support Gunner, but a well balanced loadout lets you take over for the CQB as necessity dictates.

Support Gunner: Having a marker with a high ROF is essential for the Support Gunner. It is also reccommended that you have a loader with a high capacity, so that you can outlast the opposing forces (opfor). keep in mind surpressive fire is actually shooting to keep heads down so that flankers can be sent out and victory can be achieved, none the less carrying a lot of paint (6-8 pods depending on the type of game) and a large, high capacity tank is essential to your position. Grenades are handy and will be needed from time to time. Also, it is STRONGLY recommended that your barrel be able to outrange most other markers on the field. This enables you to play back and utilize range, which is handy when it comes time to bug out.

Scout/Sniper: Like the CQB you need a light loadout and a balanced set-up. However, in the interests of maintaining a low profile we recommend you use a stock and remote on your marker, allowing you to press into the ground and fully utilize your camoflauge. A long barrel isn't necessary (once you get beyond 14 inches there is no discernable difference in accuracy or range) however one that offers high accuracy is an excellent idea. Your marker and barrel should also be quiet, so that it isn't clear where you are shooting from, should you need to. Also your gear should be quiet too, no jingling change or buckles, and no slapping straps. Camo is an essential for you, almost as much as your radio. A good Ghillie suit is best, allowing you to blend in with your surroundings. The ghillie shouldn't just cover your torso and legs and arms, but your gun and mask as well. Although a scope won't be highly effective for your accuracy, its magnification should help you see and define objectives and targets so they can be reported back.